mechanical changes


(mechanics to be linked at a later date)


the process of giving a mundane object (such as a sword or boots) a name and imbuning it with minor magical properties.
once named, the object can then be further runed to add more substantial properties
the cost increases with each step as it requires a notably higher skill level to perform.
the higher skill level also means that there are fewer people who are capable of performing each enhancement. this means that one might need to do a little hunting in order to find a capable enough smitty


in our game we have seperated ‘magic’ into 3 catagories based on the source of the power

Primal: magic which draws power from primal spirits or the primals themselves. weilded by nature spirits and shamans, these spells are almost exclusivly in the form of natural elements and aspects of the physical world. ex. taking the form of a bear, throwing a fireball, calling down a meteor and creating water. in these cases, the spell caster is either an elemental spirit themselves or is drawing on the power of the natural world and its inhabitants, similer to how a cleric draws on the power of their diety.

Divine: spells which have power drawn from etherial beings, such as gods and spirits of those gods. most often (but not exclusivly) used by said spirits, gods, clerics and paladins. mortals use this type of magic as a reward for their devotion and allignment to a diety, and can potentually be lost if said mortal loses favour or abandons their faith.

Arcane; this type of magic is only possesed by mortals, as it is the weilding of ones mortal soul. it the the type of acts most commonly referred to as just magic as it is the most common in the mortal world. Any ‘magical’ work of man would be under the classification of arcane. ex Runing, enchantment. One note worthy of mention is the presence of ‘divine’ and ‘primal’ spells taught in arcane schools. these were, for lack of a better word, stolen works of primal and divine magic which was then translated into arcane formula. this is how’mages’ now have a number of schools (evocation, illusion) instead of just those involving the weilding of pure arcane power. Some still consider the use of these spells to be essentally flaunting stolen property, and it is not uncommon for a mage who attempts to take on a primal or divine spell without proper preperation, or with too much arrogance, to have the spell backfire. these are sometimes seen as divine ascts, punishment for theft.

some spells are considered uncouth, regardless of their souce. primaraly, necromany.

Detecting ‘Magic’

in the D&D 5e there is a spell ‘Detect magic’, in our world, this is referring to arcane, and would not work on the workd of clerics, shamans or delestial beings.
those would fall under ‘detect good and evil’ (now refered to as detect divine)

mechanical changes

Lies & Liability Flotner